![]() Another tab can bring up a layout for an OB-X. Tap the tab for that synth layout and then you are looking at two oscillators, and all the controls familiar to a Jupiter 8. Then in the same app, if you next want to work the a set of controls like that of a Jupiter 8. Up pops an interface that offers you a set of controls, and one oscillator like that of a Juno 60. You open this hypothetical synth app, and tap on a tab that is labeled "basic synth". So imagine you're after a basic Juno 60 type range of sounds. ![]() You can instead choose different interfaces that only include the set of controls that you want to work with. But instead of the all the modules being up front and visible on one interface. In other words, one iOS synth with a lot of capability like that of a modular synth. But the key element for this hypothetical synth's design, would be the ability to select different interfaces, containing the different sets of controls that you want to work with. So in essence, all the sections required to emulate an OB-X, a Jupiter 8, or a Juno 60 are all included in the software. ![]() It would be one that contained the "capacity" for variety sections for emulating particular types of circuit functions. This must mean it's possible for the software to have capabilities that can either be included or bypassed. But in the case of a modular interface, not all modules need to be used to emulate a sound. I find this interesting because it means an iOS synth can have different sections that emulate particular types of circuit functions. I know the Moog Model 15 App, and a few other iOS apps, emulate a modular interface. What I don't understand is how difficult it is to actually code the particular elements into an iOS synth to emulate those classic circuit designs. I've read in the past that what gave the OB-X its unique sound (in part) was a unique type of filter design. I wish I understood more about how iOS synths use code to model analog circuits. That will likely be an instant buy for me. That's great news to hear of the OB-X app called discodsp that's supposed to come out soon! The unique sound character those classic synths could create, and also all the "what ifs" involved of having the potential to "nuance" the sounds using the. Part of my interest in classic synths is nostalgia. It just makes me want emulator versions even more. But it frustrates me to look at the Syntronik interface showing all the classic synths, without the complete layout of the original controls for each particular synth. I do have the free version of Syntronik and I think it's cool. It's interesting to hear all your suggestions so far. ![]() I think all the Yonac's are also on sale right now and they are low cost powerful Apps. Probably the best use of time is simply picking one synth and really learning what it can do: I'd rather be playing because turning knobs is a different use of time. learning to re-create classic synths from the great apps Zeeon, SunRizer, RippleMaker, the Moog, PPG and Korg is a great skill to have but me. Watch the 2 part Syntronik synth demo's on YouTube created by Jordan Rudess: It you don't want them all just buy those you covet. Seems like a lot of money but it's $1.38 per synth. Oberheim SEM (Synthesizer Expander Module) I bought the whole enchilada and got them all It's more than a ROM-pler in that sense.įor the month of May it's on sale for 50% off. Just for the the record: Syntronik emulates the sounds and features of 38 classic synths using modeling techniques.
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